周卫荣,朱天相.碰撞检测引擎模块的设计[J].南华大学学报(自然科学版),2005,(Z1):85~88.[.The Design of Collision Detection Module[J].Journal of University of South China(Science and Technology),2005,(Z1):85~88.]
碰撞检测引擎模块的设计
The Design of Collision Detection Module
  
DOI:
中文关键词:  游戏引擎  碰撞检测  包围盒算法  引擎接口  示例程序
英文关键词:game engine,collision detection,OBBs algorithm,engine interface,demo
基金项目:
周卫荣  朱天相
周卫荣(南华大学,计算机科学与技术学院,湖南,衡阳,421001)
朱天相(南华大学,计算机科学与技术学院,湖南,衡阳,421001)
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中文摘要:
      对游戏引擎中最重要的功能模块--碰撞检测模块,进行了重点的研究和尝试性的开发;对碰撞检测涉及到的几何计算及相关的计算机图形学算法进行了深入研究,在此基础上我们对计算机游戏中所涉及到的各种碰撞现象进行了分析,提出了相应的解决方案,并详细说明了涉及到的重要数据结构.我们实现了基于包围盒算法的碰撞检测引擎的设计,同时设计好了该引擎的接口.最后我们在这个引擎的基础上开发了一个示例程序.
英文摘要:
      This paper mainly discusses how to design a game engine and develop the collision detection module,which is one of the most important part of it.It studies further some basic algorithms involving math,geometry and computer graphics.Based on the collision detection theory,we analyzed the collisions in the game engine and propose some resolves.The important data structure were explained in details.We achieved the designing of collision detection engine that based on OBBs algorithm and defined an engine interface.At the end,a demo was produced,which had the use of our collision detection engine.
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