AR/VR体验下制造商对线下零售商的选择研究
Analysis of Manufacturers" Selection on offline Retailers under AR / VR Experience
投稿时间:2019-03-06  修订日期:2019-05-07
DOI:
中文关键词:  AR/VR体验  动态博弈  定价策略模型  定价主导权  转换消费者
English Keywords:Experience of AR / VR  Dynamic game  Pricing strategy model  Pricing power  Convert consumers
Fund Project:
作者单位邮编
罗定提 湖南工业大学 412007
王柏森* 湖南工业大学 商学院 412007
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中文摘要:
      本文在AR/VR体验下,对制造商选择线下零售商进行产品销售的条件进行了分析。以电商分销商享有定价主导权为前提,构建了产品制造商、电商分销商以及线下零售商的两阶段动态博弈模型。一是有线下零售商参与的多渠道产品定价策略模型,二是无线下零售商参与的双渠道产品定价策略模型。并考虑了在AR/VR体验下,线下零售商的消费者在这两阶段的策略行为。研究表明:在AR/VR体验背景下,保证线下零售商参与市场,制造商选择线下零售商进行产品的销售受到了电商分销商对产品批发价的主导程度 、线下零售渠道的转换消费者所占比例t的共同影响。本文的研究结论可为AR/VR体验下制造商选择线下零售商提供有力的理论解释和行动指南。
English Summary:
      Under the experience of AR /VR ,we Analyze the conditions which the manufacturer chooses the retailer to sell the product.Considering large-scale distributor have pricing power,we Construct a two-stage dynamic game model for product manufacturers,large distributors and offline retailer.One is the multi-channel product pricing strategy model which offline retailer participating in ,the second is the dual-channel product pricing strategy model without offline retailer.Taking the retailer"s behavior into these two stages of the strategic under the experience of AR / VR .research shows:under the experience of AR / VR , manufacturers choosing the offline retailer to sell the product influenced by large distributor responses for the wholesale price level of product and the proportion of convert consumers.The conclusions of this study can provide a strong theoretical explanation and action guide for manufacturers selecting offline retailer under the experience of AR / VR .
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